I played a “The Last of Us Part II everyone loves — and I kinda hated it
Let’s get this out of the way: I know this game is “art.” I know it broke boundaries. I know it’s deep, emotional, gritty, raw, insert-all-the-adjectives.
But after finishing The Last of Us Part II, all I could think was:
“Was it worth the emotional damage and 25 hours of stealth-crawling through bushes?”
Don’t get me wrong — it’s a well-made game. It looks stunning. The acting? Chef’s kiss. The soundtrack? I’d listen to it while journaling about my non-existent breakup. But let’s break it down like a slightly bitter post-apocalyptic cake:
💔 The story:
Yes, it’s bold. Yes, it subverts expectations. But subversion isn’t always satisfaction. Some choices felt like they were made purely to shock, not to say anything. I didn’t need a Disney ending, but I also didn’t sign up for a revenge spiral that made me question if any of these characters had a single healthy coping mechanism.
And I’m sorry, but halfway through the game when we suddenly jump perspectives to “the other side” — I genuinely thought my PlayStation glitched.
🎮 The gameplay:
If I have to crawl through one more knee-high patch of grass while crafting yet another smoke bomb from scissors and duct tape — I will scream. Stealth is cool. But stealth for 20 hours straight? That’s not tension, that’s a slow-burn migraine. And don’t get me started on dogs. I like dogs. This game made me feel like a monster for surviving.
🎭 The characters:
Ellie? Complex, yes. But by the end, she’s more trauma than human. Abby? I wanted to like her. I tried. But the game demanded too much empathy without giving me enough reason to feel it naturally.
Joel? …Let’s not talk about Joel. I’m still grieving and slightly angry.
🎨 The world:
Post-apocalyptic Seattle has never looked better. Gorgeous lighting, water physics that made me whisper “wow,” and some seriously detailed environments. But — and this is my mantra — “pretty doesn’t equal fun.” At some point, I was just sprinting past the clickers to get to the next cutscene because I wanted to feel something again.
Look, I’m not saying The Last of Us Part II is a bad game. It’s just not the masterpiece it’s made out to be. It’s like an Oscar-winning drama you respect… but never want to watch again.
And maybe that’s the point. Maybe this game was meant to hurt me. Mission accomplished, Naughty Dog.
Now excuse me while I go play Stardew Valley and water my fake plants so I can feel joy again.
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